![]() OP6T 4x MSAA enabled + Godot GLES3 + Godot GLES2 Fallback + Godot 4x MSAA disabled = Failureġ0. ![]() Here are my tests using a OnePlus 6T:ġ.OP6T 4x MSAA disabled + Godot GLES3 + Godot 4x MSAA disabled = SucceedĢ.OP6T 4x MSAA disabled + Godot GLES3 + Godot 4x MSAA enabled = Succeedģ.OP6T 4x MSAA disabled + Godot GLES2 + Godot 4x MSAA disabled= SucceedĤ.OP6T 4x MSAA disabled + Godot GLES2 + Godot 4x MSAA enabled= Succeedĥ.OP6T 4x MSAA enabled + Godot GLES3 + Godot 4x MSAA disabled = FailureĦ.OP6T 4x MSAA enabled + Godot GLES3 + Godot 4x MSAA enabled = Failureħ.OP6T 4x MSAA enabled + Godot GLES2 + Godot 4x MSAA disabled = SucceedĨ.OP6T 4x MSAA enabled + Godot GLES2 + Godot 4x MSAA enabled = Succeedĩ. However, this seems to only be an issue, when you force 4xMSAA to OpenGLES 2.0 apps in your smartphone and export your Godot App for GLES3.0. It will show the Splash Screen and then the Splash Screen will start to flicker and nothing else happens. ![]() When using your Android Smartphone as the Test Device for a C# project, the app will boot but crash during the Godot Splash Screen.
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